Hello! I'm a game development student currently enrolled at RRC Polytech. I've worked on several cool projects focusing on character animation and modelling - but have done a bunch of other cool stuff too. Check it out!

Hello!

Game development student currently enrolled at RRC Polytech. I've worked on several cool projects focusing on character animation and modelling - but have done a bunch of other cool stuff too. Check it out!

2025 Demo Reel

Demo reel of work I've done during my first year at a game development course.

Demo Reel
Demo Reel

Comic concept

After creating a short comic for a uni class, I got to make an animation for a video assignment that came right after. Thought it would be fun to expand on the story and characters a little bit more with this animation.Setting would take place in a post-apocalyptic forest world taken over by plants.

Ironrise is a 2.5D hack and slash made in collaboration with 10 artists and programmers as a capstone project for a game development course. Estimated release around May 2026.I had created attack animations for the player and npc characters. Additionally, I had modelled and rigged the player character for the game and contributed modular assets for environment artists to use.


Attack animations

Demo Reel

Attack animations for the player character's melee weapon. A three-hit melee combo with a wrench.

Demo Reel

Attack animations for the grunt enemy. A stab quick stab attack.

Demo Reel

Attack animations for a mech-like elite enemy. A shield bash with a short windup.

Demo Reel

Attack animations for the boss. A spin attack with a windup for telegraphing.


Protagonist Model

Protagonist of the game, Jane Diesel. Currently responsible for the creation of her model and textures.

Demo Reel

Illustration

Illustration made for the game for posters.

Demo Reel

An explosive 3D platformer game. Developed in UE5 with another artist and two programmers.

Protagonist Model

Local pipe bomb enjoyer and protagonist of the game named Pipe Bomb John. I was responsible for modelling and rigging the character.

Demo Reel

Animation test with the character rig

Cover art for Itch.io

A simple 2D side-scrolling arcade game where you survive against tech-hungry vampires until morning. Developed as a solo project in Unity.

Miku's Mall Madness

-TO ADD: Link/button to itch.io page of the project (Small issue. It kinda doesn't exist)

Miku game

Ironrise

Animator - Character Artist - Level Design

Robomb

Animator - Character Artist - Level Design

A brief description about yourself. Where you're from, any small interests, etc.
It doesn't have to list everything - just the highlights and skills that you want to get hired for.
Briefly list any notable projects afterwards to give some credence to what you claimed, but leave any details for the portfolio pages.